LayerProcGen v0.1.0
Layer-based infinite procedural generation
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This is the complete list of members for DebugDrawer, including all inherited members.
alpha (defined in DebugDrawer) | DebugDrawer | static |
debugLayers (defined in DebugDrawer) | DebugDrawer | |
display (defined in DebugDrawer) | DebugDrawer | |
DrawArrow(Vector3 start, Vector3 dir, Color color, float arrowHeadLength=0.25f, float arrowHeadAngle=20, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
DrawCircle(Vector2 pos, float radius, int segments, Color color, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
DrawCircle(Vector3 pos, float radius, int segments, Color color, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
DrawCross(Vector2 pos, float size, Color color, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
DrawCross(Vector3 pos, float size, Color color, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
DrawCube(Vector3 pos, Vector3 scale, Color color, Vector3? rot=null, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
DrawCube(Matrix4x4 matrix, Color color, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
DrawLine(Vector3 start, Vector3 end) (defined in DebugDrawer) | DebugDrawer | static |
DrawLine(Vector3 start, Vector3 end, Color color, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
DrawLineArrow(Vector3 start, Vector3 end, Color color, float arrowHeadLength=0.25f, float arrowHeadAngle=20, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
DrawRay(Vector3 start, Vector3 dir) (defined in DebugDrawer) | DebugDrawer | static |
DrawRay(Vector3 start, Vector3 dir, Color color, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
DrawRect(float xMin, float yMin, float xMax, float yMax, Color color) (defined in DebugDrawer) | DebugDrawer | static |
DrawRect(Vector2 min, Vector2 max, float depth, Color color) (defined in DebugDrawer) | DebugDrawer | static |
DrawSquare(Vector3 pos, Vector3 scale, Color color, Vector3? rot=null, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
DrawSquare(Matrix4x4 matrix, Color color, float duration=0, bool depthTest=false) (defined in DebugDrawer) | DebugDrawer | static |
matrix (defined in DebugDrawer) | DebugDrawer | static |
shaderZOff (defined in DebugDrawer) | DebugDrawer | |
shaderZOn (defined in DebugDrawer) | DebugDrawer | |
xzMode (defined in DebugDrawer) | DebugDrawer | static |