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LayerProcGen v0.4.0
Layer-based infinite procedural generation
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Transform stand-in that chunks can create outside of the main thread. More...
Inherits IOriginHandler.
Public Member Functions | |
| void | AddChild (Transform child, bool matchParentLayer=false) |
| Creates the wrapper's own Transform if it doesn't exist, then adds the child. The child's position is interpreted as a local position relative to the wrapper's. | |
| void | Destroy () |
| Destroys the Transform and unregisters the wrapper. Must be called from the main thread. | |
| void | HandleOriginShift (Point3 oldOrigin, Point3 newOrigin) |
| An origin handler can either be authoritative or delta-based. | |
| TransformWrapper (Transform layerParent, Point chunkIndex, Point3 worldPosition=default) | |
Properties | |
| Transform | transform [get] |
Transform stand-in that chunks can create outside of the main thread.
An origin handler can either be authoritative or delta-based.
An authoritative handler knows an object's world position in fixed point coordinates and calculates a new scene position based on that, disregarding the old origin parameter.
A delta-based handler only knows an object's current scene position and applies a delta to it which is the new origin minus the old one.
The two approaches produce almost identical results, but the delta-based approach can lead to subtle drifting. This is typically not a problem for dynamically moving objects like the player or NPCs.
| oldOrigin | The old scene origin in world space. |
| newOrigin | The new scene origin in world space. |
Implements IOriginHandler.