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LayerProcGen v0.1.0
Layer-based infinite procedural generation
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Inherited by ChunkBasedDataLayer< L, C >.
Public Member Functions | |
| int | GetLevelCount () |
| void | HandleAllAbstractChunks (int minChunkLevel, Action< AbstractLayerChunk > func) |
| void | HandleDependenciesForLevel (int level, Action< LayerDependency > func) |
| bool | IsLoadedAtPosition (DPoint position) |
| Returns true if the layer is loaded at the highest level at the specified position in world units. | |
| bool | IsLoadedAtPosition (DPoint position, int level) |
| Returns true if the layer is loaded at least up to level at the specified position in world units. | |
Properties | |
| int | chunkH [get] |
| Point | chunkSize [get] |
| int | chunkW [get] |
| void HandleAllAbstractChunks | ( | int | minChunkLevel, |
| Action< AbstractLayerChunk > | func ) |
Implemented in ChunkBasedDataLayer< L, C >.
| void HandleDependenciesForLevel | ( | int | level, |
| Action< LayerDependency > | func ) |
Implemented in ChunkBasedDataLayer< L, C >.
| bool IsLoadedAtPosition | ( | DPoint | position | ) |
Returns true if the layer is loaded at the highest level at the specified position in world units.
Implemented in ChunkBasedDataLayer< L, C >.
| bool IsLoadedAtPosition | ( | DPoint | position, |
| int | level ) |
Returns true if the layer is loaded at least up to level at the specified position in world units.
Implemented in ChunkBasedDataLayer< L, C >.