LayerProcGen v0.1.0
Layer-based infinite procedural generation
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IQueuedAction

Interface for actions enqueued to be processed on the main thread. More...

Inherited by QueuedCallback, and QueuedGameObjectDestruction.

Public Member Functions

void Process ()
 Called by MainThreadActionQueue.
 

Detailed Description

Interface for actions enqueued to be processed on the main thread.

Member Function Documentation

◆ Process()

void Process ( )