LayerProcGen v0.1.0
Layer-based infinite procedural generation
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Inherits DebugToggle.
Public Member Functions | |
override void | HandleClick () |
void | ResetAnimValue () |
void | SetEnabled (bool isEnabled) |
override void | UpdateAnimValue (float delta) |
Static Public Member Functions | |
static DebugFoldout | Create (string namePath, bool defaultOn=false) |
static new DebugRadioButton | Create (string namePath, bool defaultOn=false, Action< bool > callback=null) |
static void | UpdateAnimValues (float timeDelta) |
Public Attributes | |
List< DebugOption > | children = new List<DebugOption>() |
DebugFoldout | parent |
Static Public Attributes | |
static DebugFoldout | root = DebugFoldout.CreateRoot() |
Protected Member Functions | |
bool | UpdateCheckSelf () |
Static Protected Member Functions | |
static void | NotifyUIChanged () |
static void | UpdateNestedEnabled (DebugFoldout foldout, bool parentEnabled) |
Events | |
Action< bool > | Callback |
static Action | UIChanged |
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virtualinherited |
Reimplemented from DebugOption.