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LayerProcGen v0.4.0
Layer-based infinite procedural generation
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Classes | |
| class | Array2DPool< T > |
| class | Array3DPool< T > |
| class | ArrayPool< T > |
| class | CollectionExtensions |
| class | Crd |
| class | DebugButton |
| class | DebugDrawer |
| A utility for drawing lines for debug visualizations. More... | |
| class | DebugFoldout |
| class | DebugOption |
| The central class in a system for quickly specifying debug options. More... | |
| class | DebugOptions |
| class | DebugRadioButton |
| class | DebugToggle |
| struct | DFloat |
| struct | DPoint |
| struct | DPoint3 |
| class | FloatingOrigin |
| Class for handling floating origin in order to support large worlds without suffering floating point precision issues. More... | |
| class | ForwardingUnityWrapper |
| struct | GridBounds |
| struct | GridBounds3 |
| interface | IBinarySerializable |
| interface | IOriginHandler |
| Interface for handling floating origin shifts, which should update all state that represents a position in the scene. More... | |
| interface | IPool |
| interface | IPool< T > |
| Represents an object pool that poolable objects can be retrieved from and returned to. More... | |
| interface | IPoolable |
| Represents a poolable object that can be used with the ObjectPool class. More... | |
| class | ListPool< T > |
| class | Logg |
| A simple wrapper for logging messages, warnings and errors. More... | |
| class | ObjectPool< T > |
| struct | Point |
| struct | Point3 |
| class | PoolManager |
| struct | RandomHash |
| class | RunevisionUnityExtensions |
| class | SimpleProfiler |
| Tool for measuring where time is spent in long-running processes. More... | |
| class | TypeExtensions |