LayerProcGen v0.1.0
Layer-based infinite procedural generation
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RunevisionUnityExtensions

Static Public Member Functions

static Vector3 Clamped (this Vector3 v, float length)
 
static void Destroy (this Object obj)
 
static void DestroyIncludingMeshes (this GameObject go)
 
static Vector3 oxy (this Vector2 v)
 
static Vector3 oyz (this Vector3 v)
 
static Vector3 xoy (this Vector2 v)
 
static Vector3 xoz (this Vector3 v)
 
static Vector2 xy (this Vector3 v)
 
static Vector3 xyo (this Vector2 v)
 
static Vector3 xyo (this Vector3 v)
 
static Vector2 xz (this Vector3 v)
 
static Vector2 yz (this Vector3 v)