LayerProcGen v0.5.0
Layer-based infinite procedural generation
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FloatingOriginSetter

Unity component that can move the FloatingOrigin based on the given transform position. More...

Inherits MonoBehaviour.

Public Attributes

int incrementDist = 1000
 The origin is shifted if the transform position is further than this distance from the current origin (along the cardinal directions in the generation plane).
 
Point origin
 The current origin as a 2D point in the generation plane.
 

Properties

Point3 originAs3D [get]
 The origin as a 3D position where one axis is zero. This function depends on a LayerManagerBehavior being present in the scene to determine whether generation happens in the XY or XZ plane.
 

Detailed Description

Unity component that can move the FloatingOrigin based on the given transform position.