LayerProcGen v0.1.0
Layer-based infinite procedural generation
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Class Index
A | C | D | F | G | I | L | M | O | P | Q | R | S | T | V | W
A
AbstractChunkBasedDataLayer (Runevision.LayerProcGen)
AbstractDataLayer (Runevision.LayerProcGen)
AbstractLayerChunk (Runevision.LayerProcGen)
Array2DPool (Runevision.Common)
Array3DPool (Runevision.Common)
ArrayPool (Runevision.Common)
C
CallbackHub
ChunkBasedDataLayer (Runevision.LayerProcGen)
CollectionExtensions (Runevision.Common)
Crd (Runevision.Common)
D
DebugButton (Runevision.Common)
DebugDrawer (Runevision.Common)
DebugFoldout (Runevision.Common)
DebugOption (Runevision.Common)
DebugOptions (Runevision.Common)
DebugOptionsWindow (Runevision.UnityEditor)
DebugRadioButton (Runevision.Common)
DebugToggle (Runevision.Common)
DFloat (Runevision.Common)
DPoint (Runevision.Common)
DPoint3 (Runevision.Common)
F
FBPPChooser (Runevision.SaveState)
ForwardingUnityWrapper (Runevision.Common)
G
GenerationSource (Runevision.LayerProcGen)
GenerationSourceEditor (Runevision.UnityEditor)
GridBounds (Runevision.Common)
GridBounds3 (Runevision.Common)
GridBounds3Drawer (Runevision.UnityEditor)
GridBoundsDrawer (Runevision.UnityEditor)
I
IBinarySerializable (Runevision.Common)
IChunkBasedDataLayer (Runevision.LayerProcGen)
ILayerVisualization (Runevision.LayerProcGen)
ILC (Runevision.LayerProcGen)
IPool (Runevision.Common)
IPoolable (Runevision.Common)
IQueuedAction (Runevision.LayerProcGen)
L
LayerChunk (Runevision.LayerProcGen)
LayerDependency (Runevision.LayerProcGen)
VisualizationManager.LayerLevelVis (Runevision.LayerProcGen)
LayerManager (Runevision.LayerProcGen)
LayerManagerBehavior (Runevision.LayerProcGen)
LayerNamedReference (Runevision.LayerProcGen)
LayerNamedReferenceDrawer (Runevision.UnityEditor)
VisualizationManager.LayerSpec (Runevision.LayerProcGen)
LayerSpecDrawer (Runevision.UnityEditor)
ListPool (Runevision.Common)
Logg (Runevision.Common)
M
MainThreadActionQueue (Runevision.LayerProcGen)
O
ObjectPool (Runevision.Common)
P
Point (Runevision.Common)
Point3 (Runevision.Common)
Point3Drawer (Runevision.UnityEditor)
PointDrawer (Runevision.UnityEditor)
PoolManager (Runevision.Common)
SimpleProfiler.ProfilerHandle (Runevision.Common)
SimpleProfiler.ProfilerInfo (Runevision.Common)
Q
QueuedCallback (Runevision.LayerProcGen)
QueuedGameObjectDestruction (Runevision.LayerProcGen)
R
RandomHash (Runevision.Common)
RollingGrid (Runevision.LayerProcGen)
RunevisionUnityExtensions (Runevision.Common)
S
SimpleProfiler (Runevision.Common)
StateObject (Runevision.SaveState)
StateWrapper (Runevision.SaveState)
T
TopLayerDependency (Runevision.LayerProcGen)
TransformWrapper (Runevision.LayerProcGen)
TypeExtensions (Runevision.Common)
V
VisualizationManager (Runevision.LayerProcGen)
W
WorkTracker (Runevision.LayerProcGen)
WorldState (Runevision.SaveState)
WorldStateBinary (Runevision.SaveState)
WorldStateFBPP (Runevision.SaveState)
WorldStateLocal (Runevision.SaveState)